PATCH NOTES | UPDATE 0.8.5
1. COMBAT SYSTEM UPDATE
1.1 WEAPON REWORKS
Hammer — now hits in a cone in front of you
Damage area depends on the type of attack:
• Ground → small
• Jump → medium
• Strong jump → huge
Katana — identical attacks on ground and in the air
• Short strike → tap
• Long powerful strike → hold
Shotgun — no longer kills; now only knocks targets back
Umbrella — nerfed: increased starter (attack starts slower), increased recovery (takes longer to recover after an attack), reduced hit distance.
Important: some weapons received major mechanical changes this update. The Katana now has completely new VFX and SFX. Because of this, certain katana skins may temporarily look less polished. We’ll gradually update all weapon skins to match the new visual standard.
1.2 WEAPON RARITY
• Purple — strongest weapons, many charges
• Blue — standard weapons with unique traits (~3 charges)
• White — single-charge weapons, used to knock weapons out of hands
1.3 WEAPON SPAWNS
Adjusted weapon spawn timings on most dispensers
2. MODES & MAPS
2.1 MODES
New mode — “Through the Hoops!”
Run through rings, score points, and compete in agility.
Rumble schedule update:
• Race mode is back — one of the community favorites
• Removed Firearms — after testing, the mode didn’t feel exciting enough compared to others
2.2 MAPS
New map — Bamboo Arena Alt.
7 maps reworked:
• Skyscrapers Alt
• Mortal Fighting
• Race
• Race Alt
• Helicopter
• Dangerous Garden
• Dangerous Garden Alt
• Updated axe pendulums on Mountain Temple — now more dangerous
• Increased overall map variety — arena selection is now more unpredictable
3. CONTROLS & CAMERA
New settings added:
• Static movement stick
• Static action buttons (you can disable automatic camera turning after movement inputs)
Camera now rotates properly when running sideways.
Improved auto-aim — fewer missed shots and fewer unexpected off-screen targets.
Better air control — slowing down in mid-air is easier.
Jump attacks that hit a wall now trigger a bounce-off animation.
4. FIXES
• General optimizations, polishing, minor improvements.